I replayed FF7 recently, and afterwards I was talking to my friend about the narrative value of the “outerworld” interface.
Not the World Map, because really that’s just an illustrated list of the game’s scenes and challenges.
In RPGs with outerworlds the story exists in physical…
Mother Japanese commercial
At this moment in my work, I wanted to show everything that I want you to see. I don’t want you to see the things that are superfluous. I don’t know why I am like this now. Take King Hu for example. When he made his films, people would often ask him, “Why do you out so much smoke in your shots?”. Perhaps it is because he was a painter, or treated his art department very well. But his answer was, “Smoke helps me blur the things I don’t want to show.” Audience can only see what he wanted them to see, just like in a painting.
Johnnie To on his use of lighting
Throw Down (Johnnie To, 2004)